3D Artist from Ecuador. I have over seven years of experience and have worked on a variety of projects that included; low poly models for games, virtual trainings, scenes for VR, videogames and high detailings models for photorealistic renders. I am comfortable working in a variety of styles and am always looking for a good artistic challenge. My main skills are: modeling and texturing of vehicles and machinery. I enjoy to make this activity.
Generation of content/lessons and follow-up for the Superior Master in 3D Scenario Modeling and Lighting.
Modeling, optimization, UV unwrapping and texturing assets for production.
Assets modeling for video games.
Unwrapping.
Trim Sheet texture creation.
PBR Texturing.
Modeling of environments and setting assets for scenes, work that included modeling, optimization and uv mapping.
Instructor of a On-Line Training; Introduction at the vehicles modeling, that includes: modeling, unwrapping, texturing and rendering using Maya, RoadKill, Substance Painter, KeyShot and Photoshop.
3D Modeler of Low Poly vehicles for using in VR, that includes: Modeling, optimizing, unwrapping and texturing the assets.
Modeling of: machinery and vehicles, such an main activity.
Generating UV maps for texturing process.